![]() ![]() ![]() or do whatever you want, I'm not your boss.įollow the basic guide recommendations on the fantamondi site's talent calculator up until t4 when you're at superior training 40. If two things seem equal, you should give priority to damage buffs over speed/idol multipliers. In reality all these things feedback into each other in a way that makes it more complicated, if your 4x damage pushes you to break the next 50 level zone your milgrid and mindy bonuses increase. Further, dps increases are calculated by log component to reach the goal. I based on the above 1650 zone and the damage needed/bonus idols for getting to 1655. To compare increases idols vs increase in damage it's not 1:1. The value I used for the value of increasing level cap by 25 is only the 4x damage. It loses almost all value if you're using it to get to another DPS to become your new best until things are way way more expensive.Īll current T2/T3 11th objectives complete (Disregarding lingering buffs, obvious you can get a lot of boost from this, so it seemed too random, if there are buffs that everyone uses on random farming I'll include the calculations)Īssuming you only buy Bonus Training until it stops benefiting the champion that is already your best DPS. Mission Adrenaline is currently much more valuable than the numbers in the chart below. Edit: Turns out Mission Adrenaline stacks without limit, need to figure out what an acceptable estimate is for how many stacks. You can complete a mission at least once every 8 hours when concerned with the final push. (Saving more time decreases the value of idols over time, increases the value of sprint, decreases value of valuable experience)Ībout 100 legendaries (for Legendary Benefits calculation) This saves about 2-2.5 hours from the above run at max level, an average of 3 resets per day rather than 2. This is about the speed with a basic +50% spawn speed buff and no more. (Higher total run times decrease the value of sprint, increase value of idols over time, increases value of valuable experience which is calculated with main dps having about 15 exp at end of run)Īssuming sprint mode completes 50 zones in about 1.6 minutes. But you won't be running perfect 24/7 and you have to switch to your push build at the end that will run more slowly. You can easily run faster than this with spawn/quest drop buffs. (Important for bonus idol/sprint mode calculations)Īssuming you run 50 non-sprint zones in about 15 minutes for the entire run. You have almost all crusader's unlocked (Cheer squad calculation of 100 benched crusaders).Īssuming you're running World's Wake, and can get to area 1650. Skip to end of the bullet points and just read the table if you're not too interested in all the numbers assumptions I made in my spreadsheet for the theoretical player. ![]() In order to give advice on a general order/value I needed to make some assumptions about where people would be in the game, knowing these, you can at least make a guess as to how to increase/decrease the value of some of these talents. So our favorite talent calculator has not yet updated with numbers for tier 5 talents, but most people that are at zone 1500+ would probably benefit from taking a free respec and redistributing their numbers. ![]()
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